Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both. Skinning Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. All resulting constrained animation can be collapsed into standard keyframes for further editing. These constraints also support animated weighting between more than one target. Objects can be constrained to animate with other objects in many ways - including look at, orientation in different coordinate spaces, and linking at different points in time. Weight path-controlled animation between multiple curves, and animate the weight. Constrained animation Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Animation trajectories may be viewed and edited directly in the viewport. Fast and intuitive controls for keyframing - including cut, copy, and paste - let the user create animations with ease. General keyframing Two keying modes - set key and auto key - offer support for different keyframing workflows. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams copy/paste materials, maps and colors and access to quick mapping types (box, cylindrical, spherical). The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. Texture assignment/editing 3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation Remove Distortion Preserve UV and UV template image export. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects. DWG import 3ds Max supports both import and linking of DWG files.
NET managed code in 3ds Max outside of MAXScript. Added in 3ds Max 2008, it was the first component to facilitate. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Scene Explorer Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. These 'Biped' objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. The system works using a character rig or 'Biped' skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs. Character Studio Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max it helps users to animate virtual characters. Plugin modules can be created entirely within MAXScript.
Windows 7, Windows 8, Windows 8.1 and Windows 10įeatures MAXScript MAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. When it was re-released (release 7), the product was again branded with the Autodesk logo, and the short name was again changed to '3ds Max' (upper and lower case), while the formal product name became the current 'Autodesk 3ds Max'.